Post by #HEEL Dark Lord on Oct 27, 2006 17:22:44 GMT -5
October 26, 2006 - Though we've discussed WWE SmackDown vs. RAW 2007's chain reversal system and ultimate control moves before, we've never really gone into detail. Now that the game is just under three weeks away, however, we figured that now is as good a time as any to explain the two systems more thoroughly. What else more can we say except let's get to it?
Ultimate Control Moves
When grappling with an opponent, what happens when you press R3? In short, the "Ultimate Control Moves" happen. Totaling more than 40 in all, the UCMs allow gamers to participate in interactive moves that were previously only shown as predetermined animation sets. As an example, once a player initiates a grapple and presses R3, it brings up the Ultimate Control menu. From here, players can then decide which direction they'll push the right analog stick and it enables them to control the length and speed at which they perform a smash into the turnbuckle, a Samoan drop, or whatever. Users can even rotate the stick in a circle to simulate an airplane spin.
Of course, players don't have to perform a move once they've lifted or grabbed an opponent. They can also use the UCM to carry their foe to a certain position in the ring for environmental reactions. Moving an enemy into a corner, out of the ring, or off the top of a Hell in a Cell are a few instances in which this tactic proves effective. UCMs can be particularly useful if players position their opponents so that they can be thrown onto a table or some other painful surface. Suplexes, Powerslams, DDTs, Repeating Powerbombs, Swining Neckbreakers, and Piledrivers are just a few of the several moves that users have the potential to control.
Chain Reversal System
Another new feature is the Chain Reversal System. If a player performs a strong grapple and the opponent successfully reverses it, then the chain reversal system begins. These changes are can all be performed on the fly back and forth without a limit of how many times it can be done -- and it's illustrated in one fluid animation sequence so as not to break up the action... a far cry from older SmackDown games where a successful reversal simply broke opponents free of each other.
Ultimate Control Moves
When grappling with an opponent, what happens when you press R3? In short, the "Ultimate Control Moves" happen. Totaling more than 40 in all, the UCMs allow gamers to participate in interactive moves that were previously only shown as predetermined animation sets. As an example, once a player initiates a grapple and presses R3, it brings up the Ultimate Control menu. From here, players can then decide which direction they'll push the right analog stick and it enables them to control the length and speed at which they perform a smash into the turnbuckle, a Samoan drop, or whatever. Users can even rotate the stick in a circle to simulate an airplane spin.
Of course, players don't have to perform a move once they've lifted or grabbed an opponent. They can also use the UCM to carry their foe to a certain position in the ring for environmental reactions. Moving an enemy into a corner, out of the ring, or off the top of a Hell in a Cell are a few instances in which this tactic proves effective. UCMs can be particularly useful if players position their opponents so that they can be thrown onto a table or some other painful surface. Suplexes, Powerslams, DDTs, Repeating Powerbombs, Swining Neckbreakers, and Piledrivers are just a few of the several moves that users have the potential to control.
Chain Reversal System
Another new feature is the Chain Reversal System. If a player performs a strong grapple and the opponent successfully reverses it, then the chain reversal system begins. These changes are can all be performed on the fly back and forth without a limit of how many times it can be done -- and it's illustrated in one fluid animation sequence so as not to break up the action... a far cry from older SmackDown games where a successful reversal simply broke opponents free of each other.