Post by #HEEL Dark Lord on Aug 22, 2009 23:01:42 GMT -5
August 22, 2009 - THQ and the WWE have teamed up once again this weekend to unveil the latest in the SmackDown vs. Raw series, and IGN is here to check the games out in person. This weekend – the weekend of Summer Slam, mind you – brings huge news on the PS3 and 360 fronts (as well as playable versions of both games) and first basic info on what the Wii and DS SKUs will bring to the fight in SVR: 2010. Playable impressions will have to wait until a later date (soon, we promise), but for the time being THQ had a few words to say on both the DS and Wii offerings of SmackDown vs. Raw 2010.
The big changes on the 360/PS3 side this year come with the expansion into THQ's new "It's Your World" motto with the WWE brand. New create-a-finisher options, a revamped create-a-superstar offering, and global sharing online of any and all created content. With Wii, however, this year is all about changing the game for the better, and it starts with the base gameplay. Wii is moving more towards what THQ calls a "Sim" experience, which we would assume is a direct counter to previous games where quick falls and arcade-like gaming ended up getting in the way of solid in-ring storytelling. This year's game looks to bring more of the science of wrestling back into the game, so we expect limb damage, an improved moveset, or other "core" gameplay additions to make a return in style. In brief chats with designer and all-around Nintendo guro Dan Ryan - we caught up with him while he was trash talking co-designer Bryan Williams in SVR 2010, donning a beautiful WWE diva under each arm - he gave us a better look at what this more traditional take on the series would bring. Gone are the flick-based motion controls, instead bringing back the button-based input found in the other versins. After testing the game with consumers and getting the feedback, core wrestling fans looked to be down for the regular controls as opposed to "You can't see me" waggle. We'll have to wait and see for specifics on the changes - and if things like motion-based entrances are in or out - but this move towards a more sim-like offering sounds good as a start.
August 22, 2009 - THQ and the WWE have teamed up once again this weekend to unveil the latest in the SmackDown vs. Raw series, and IGN is here to check the games out in person. This weekend – the weekend of Summer Slam, mind you – brings huge news on the PS3 and 360 fronts (as well as playable versions of both games) and first basic info on what the Wii and DS SKUs will bring to the fight in SVR: 2010. Playable impressions will have to wait until a later date (soon, we promise), but for the time being THQ had a few words to say on both the DS and Wii offerings of SmackDown vs. Raw 2010.
The big changes on the 360/PS3 side this year come with the expansion into THQ's new "It's Your World" motto with the WWE brand. New create-a-finisher options, a revamped create-a-superstar offering, and global sharing online of any and all created content. With Wii, however, this year is all about changing the game for the better, and it starts with the base gameplay. Wii is moving more towards what THQ calls a "Sim" experience, which we would assume is a direct counter to previous games where quick falls and arcade-like gaming ended up getting in the way of solid in-ring storytelling. This year's game looks to bring more of the science of wrestling back into the game, so we expect limb damage, an improved moveset, or other "core" gameplay additions to make a return in style. In brief chats with designer and all-around Nintendo guro Dan Ryan - we caught up with him while he was trash talking co-designer Bryan Williams in SVR 2010, donning a beautiful WWE diva under each arm - he gave us a better look at what this more traditional take on the series would bring. Gone are the flick-based motion controls, instead bringing back the button-based input found in the other versins. After testing the game with consumers and getting the feedback, core wrestling fans looked to be down for the regular controls as opposed to "You can't see me" waggle. We'll have to wait and see for specifics on the changes - and if things like motion-based entrances are in or out - but this move towards a more sim-like offering sounds good as a start.
August 22, 2009 - THQ and the WWE have teamed up once again this weekend to unveil the latest in the SmackDown vs. Raw series, and IGN is here to check the games out in person. This weekend – the weekend of Summer Slam, mind you – brings huge news on the PS3 and 360 fronts (as well as playable versions of both games) and first basic info on what the Wii and DS SKUs will bring to the fight in SVR: 2010. Playable impressions will have to wait until a later date (soon, we promise), but for the time being THQ had a few words to say on both the DS and Wii offerings of SmackDown vs. Raw 2010.
The big changes on the 360/PS3 side this year come with the expansion into THQ's new "It's Your World" motto with the WWE brand. New create-a-finisher options, a revamped create-a-superstar offering, and global sharing online of any and all created content. With Wii, however, this year is all about changing the game for the better, and it starts with the base gameplay. Wii is moving more towards what THQ calls a "Sim" experience, which we would assume is a direct counter to previous games where quick falls and arcade-like gaming ended up getting in the way of solid in-ring storytelling. This year's game looks to bring more of the science of wrestling back into the game, so we expect limb damage, an improved moveset, or other "core" gameplay additions to make a return in style. In brief chats with designer and all-around Nintendo guro Dan Ryan - we caught up with him while he was trash talking co-designer Bryan Williams in SVR 2010, donning a beautiful WWE diva under each arm - he gave us a better look at what this more traditional take on the series would bring. Gone are the flick-based motion controls, instead bringing back the button-based input found in the other versins. After testing the game with consumers and getting the feedback, core wrestling fans looked to be down for the regular controls as opposed to "You can't see me" waggle. We'll have to wait and see for specifics on the changes - and if things like motion-based entrances are in or out - but this move towards a more sim-like offering sounds good as a start.
The Wii game returns this year with a more traditional take on the brand.
Wii is also going to support the GameCube and Classic Controller this year, again moving back towards what core gamers – myself included – have been asking for in our SmackDown vs. Raw gaming on Wii. Along with that comes 40% more match types (specifics yet to be announced), full support of features already offered on the HD versions including the WWE Story Designer and the expanded Road to Wrestlemania mode. In addition to that, create-a-finisher is debuting on Wii this year as well, and that will include everything the 360 and PS3 versions get in both standing and diving finishers. Nice, as this was a sad omission from last year's game. True, this year's Wii offering sounds like more of a catch-up than anything truly groundbreaking, but as a fan of both the WWE and the Wii it's good to hear Nintendo's console is getting more of what the core SVR experience is all about. I think we're all in agreement that 30 second matches and "anyone can play" controls aren't exactly what the WWE hardcore fanbase is looking for; even if Wii is your only system.
On DS, SmackDown vs. Raw looks to be kicking a formidable amount of ass once again, thankfully fixing my biggest personal gripe with the last game by adding in d-pad and button controls. In the world of WWE, the DS version has always been the closest thing to No Mercy, and the addition of traditional controls is going to help push that one step closer to the golden era of N64 wrestling. As for other new additions to the DS ring, a new collectable card system is included this year by the award-winning developer Tose, which is used to power up wrestlers mid-match. Cards can be collected in single player mode, and then trade them with friends and use them as power-ups to give them the extra edge. Every time you win a match you have the chance to take one new card, and before each match players select three cards to bring in with them. This can be anything from "no countering holds for the next few seconds" or insant finisher juice. We'll have a whole lot more on that new addition when we go hands-on with the game
Gone is stylus control, and in comes buttons. Yes, this is a step in the right direction for DS wrestling.
In addition Tose is back again with an even richer story mode experience – and I believe that it's more than just PR jargon; those guys know how to make games – with the inclusion of backstage brawls, and for the first time in any SmackDown vs. Raw game, the inclusion of the ambulance match. I haven't had a chance to go hands-on with the DS game yet, but already its sounding like the already-promising core experience is going to be ramped up significantly - including, by the way, what Ryan says is a faster game of DS wrestling, complete with cut-scenes for the story modes and improved gameplay. SVR's pocket offering certainly seems like it's on track, and taking bigger steps towards a true must-own brawler.
We'll have a whole lot more on SmackDown vs. Raw 2010 on both Wii and DS as the weekend continues, as well as hands-on impressions once we get on over to THQ and give the games a spin. Keep on the lookout for new media and news on both these games – it's going to be coming soon.
The big changes on the 360/PS3 side this year come with the expansion into THQ's new "It's Your World" motto with the WWE brand. New create-a-finisher options, a revamped create-a-superstar offering, and global sharing online of any and all created content. With Wii, however, this year is all about changing the game for the better, and it starts with the base gameplay. Wii is moving more towards what THQ calls a "Sim" experience, which we would assume is a direct counter to previous games where quick falls and arcade-like gaming ended up getting in the way of solid in-ring storytelling. This year's game looks to bring more of the science of wrestling back into the game, so we expect limb damage, an improved moveset, or other "core" gameplay additions to make a return in style. In brief chats with designer and all-around Nintendo guro Dan Ryan - we caught up with him while he was trash talking co-designer Bryan Williams in SVR 2010, donning a beautiful WWE diva under each arm - he gave us a better look at what this more traditional take on the series would bring. Gone are the flick-based motion controls, instead bringing back the button-based input found in the other versins. After testing the game with consumers and getting the feedback, core wrestling fans looked to be down for the regular controls as opposed to "You can't see me" waggle. We'll have to wait and see for specifics on the changes - and if things like motion-based entrances are in or out - but this move towards a more sim-like offering sounds good as a start.
August 22, 2009 - THQ and the WWE have teamed up once again this weekend to unveil the latest in the SmackDown vs. Raw series, and IGN is here to check the games out in person. This weekend – the weekend of Summer Slam, mind you – brings huge news on the PS3 and 360 fronts (as well as playable versions of both games) and first basic info on what the Wii and DS SKUs will bring to the fight in SVR: 2010. Playable impressions will have to wait until a later date (soon, we promise), but for the time being THQ had a few words to say on both the DS and Wii offerings of SmackDown vs. Raw 2010.
The big changes on the 360/PS3 side this year come with the expansion into THQ's new "It's Your World" motto with the WWE brand. New create-a-finisher options, a revamped create-a-superstar offering, and global sharing online of any and all created content. With Wii, however, this year is all about changing the game for the better, and it starts with the base gameplay. Wii is moving more towards what THQ calls a "Sim" experience, which we would assume is a direct counter to previous games where quick falls and arcade-like gaming ended up getting in the way of solid in-ring storytelling. This year's game looks to bring more of the science of wrestling back into the game, so we expect limb damage, an improved moveset, or other "core" gameplay additions to make a return in style. In brief chats with designer and all-around Nintendo guro Dan Ryan - we caught up with him while he was trash talking co-designer Bryan Williams in SVR 2010, donning a beautiful WWE diva under each arm - he gave us a better look at what this more traditional take on the series would bring. Gone are the flick-based motion controls, instead bringing back the button-based input found in the other versins. After testing the game with consumers and getting the feedback, core wrestling fans looked to be down for the regular controls as opposed to "You can't see me" waggle. We'll have to wait and see for specifics on the changes - and if things like motion-based entrances are in or out - but this move towards a more sim-like offering sounds good as a start.
August 22, 2009 - THQ and the WWE have teamed up once again this weekend to unveil the latest in the SmackDown vs. Raw series, and IGN is here to check the games out in person. This weekend – the weekend of Summer Slam, mind you – brings huge news on the PS3 and 360 fronts (as well as playable versions of both games) and first basic info on what the Wii and DS SKUs will bring to the fight in SVR: 2010. Playable impressions will have to wait until a later date (soon, we promise), but for the time being THQ had a few words to say on both the DS and Wii offerings of SmackDown vs. Raw 2010.
The big changes on the 360/PS3 side this year come with the expansion into THQ's new "It's Your World" motto with the WWE brand. New create-a-finisher options, a revamped create-a-superstar offering, and global sharing online of any and all created content. With Wii, however, this year is all about changing the game for the better, and it starts with the base gameplay. Wii is moving more towards what THQ calls a "Sim" experience, which we would assume is a direct counter to previous games where quick falls and arcade-like gaming ended up getting in the way of solid in-ring storytelling. This year's game looks to bring more of the science of wrestling back into the game, so we expect limb damage, an improved moveset, or other "core" gameplay additions to make a return in style. In brief chats with designer and all-around Nintendo guro Dan Ryan - we caught up with him while he was trash talking co-designer Bryan Williams in SVR 2010, donning a beautiful WWE diva under each arm - he gave us a better look at what this more traditional take on the series would bring. Gone are the flick-based motion controls, instead bringing back the button-based input found in the other versins. After testing the game with consumers and getting the feedback, core wrestling fans looked to be down for the regular controls as opposed to "You can't see me" waggle. We'll have to wait and see for specifics on the changes - and if things like motion-based entrances are in or out - but this move towards a more sim-like offering sounds good as a start.
The Wii game returns this year with a more traditional take on the brand.
Wii is also going to support the GameCube and Classic Controller this year, again moving back towards what core gamers – myself included – have been asking for in our SmackDown vs. Raw gaming on Wii. Along with that comes 40% more match types (specifics yet to be announced), full support of features already offered on the HD versions including the WWE Story Designer and the expanded Road to Wrestlemania mode. In addition to that, create-a-finisher is debuting on Wii this year as well, and that will include everything the 360 and PS3 versions get in both standing and diving finishers. Nice, as this was a sad omission from last year's game. True, this year's Wii offering sounds like more of a catch-up than anything truly groundbreaking, but as a fan of both the WWE and the Wii it's good to hear Nintendo's console is getting more of what the core SVR experience is all about. I think we're all in agreement that 30 second matches and "anyone can play" controls aren't exactly what the WWE hardcore fanbase is looking for; even if Wii is your only system.
On DS, SmackDown vs. Raw looks to be kicking a formidable amount of ass once again, thankfully fixing my biggest personal gripe with the last game by adding in d-pad and button controls. In the world of WWE, the DS version has always been the closest thing to No Mercy, and the addition of traditional controls is going to help push that one step closer to the golden era of N64 wrestling. As for other new additions to the DS ring, a new collectable card system is included this year by the award-winning developer Tose, which is used to power up wrestlers mid-match. Cards can be collected in single player mode, and then trade them with friends and use them as power-ups to give them the extra edge. Every time you win a match you have the chance to take one new card, and before each match players select three cards to bring in with them. This can be anything from "no countering holds for the next few seconds" or insant finisher juice. We'll have a whole lot more on that new addition when we go hands-on with the game
Gone is stylus control, and in comes buttons. Yes, this is a step in the right direction for DS wrestling.
In addition Tose is back again with an even richer story mode experience – and I believe that it's more than just PR jargon; those guys know how to make games – with the inclusion of backstage brawls, and for the first time in any SmackDown vs. Raw game, the inclusion of the ambulance match. I haven't had a chance to go hands-on with the DS game yet, but already its sounding like the already-promising core experience is going to be ramped up significantly - including, by the way, what Ryan says is a faster game of DS wrestling, complete with cut-scenes for the story modes and improved gameplay. SVR's pocket offering certainly seems like it's on track, and taking bigger steps towards a true must-own brawler.
We'll have a whole lot more on SmackDown vs. Raw 2010 on both Wii and DS as the weekend continues, as well as hands-on impressions once we get on over to THQ and give the games a spin. Keep on the lookout for new media and news on both these games – it's going to be coming soon.