Post by #HEEL Dark Lord on Sept 11, 2008 17:44:34 GMT -5
September 11, 2008 - Grab your steel chair, elbow pads, and Magic Marker-laden poster board -- the SmackDown Countdown is finally here.
For eight years IGN's been teaming with THQ to bring you videos, screens, and information for every playable character in the latest WWE videogame, and this year is no different -- except for the fact that it's very different. Rather than hand you the entire roster at the onset of this feature and then profiling the people on it day by day, we're going to give you the roster one person at a time.
That's right; every day we'll be announcing a new character in the game.
Monday through Friday from now until the release of WWE SmackDown vs. Raw 2009, we'll be profiling Superstars, showing their entrance, signature move, and finisher on the PlayStation 3, Xbox 360, and Nintendo Wii. Now -- PSP, PS2, and DS users -- if you see the Countdown pop up on your channel with videos from the PS3, it's not a mistake. That appearance means that character is in your version of the game. We're hoping to have weekly updates to your media sections with platform-specific stuff.
We've got a long way to go, but keep in mind that you're a huge part of this Countdown. Both Friday Fights and the THQ&A are back this year. Every Friday -- in addition to the Countdown -- IGN will post either a match in its entirety or a quick developer Q&A. If you check the IGN SmackDown vs. Raw message board, you'll find threads where you'll be able to vote on who you want to see fight and in what match as well as post your questions for the developers.
Can you smell what we're cooking?
Strength: 86
Submission: 84
Durability: 83
Technique: 82
Speed: 79
Charisma: 92
Hardcore: 83
Stamina: 84
Overall: 91
--------------------------------------------------------------------------------
For a moment, forget all the monikers and catch phrases. Overlook the seemingly countless championships and tournaments he has won. Ignore the fact that he has spearheaded two of the most important factions in WWE history, and overcome what the pundits considered career-ending injuries. You need only two words to properly sum up Triple H: The Game
Strong words, especially when one considers the King of Kings was once a 135-pound "beanpole" from Nashua, N.H. But when he received a free one-week membership for a small local gym one summer day, the 14-year-old "gangly" teen's life changed forever. For the next three years, he spent nearly every day in that gym, developing every muscle in his body and transforming himself into a six-foot-four, 210-pound powerhouse. He entered -- and won -- numerous regional bodybuilding competitions, including the prestigious Teen Mr. New Hampshire title at the age of 19. Yet The Game himself admits, "I never seriously considered becoming a pro bodybuilder... My dream was World Wrestling Entertainment."
Enrolling in Walter "Killer" Kowalski's Pro Wrestling School in Malden, Mass., the future Cerebral Assassin trained four days a week under Kowalski's "tough love" tutelage, then divided his weekends between wrestling in the independent circuit and managing a Gold's Gym in Nashua. Almost inconceivably, he would have to fly himself down to Atlanta in 1993, to convince then-new VP Eric Bischoff that he was "good enough" to join the World Championship Wrestling roster. Fortunately, the unlimited potential he showed at World Championship Wrestling quickly got him noticed at World Wrestling Entertainment; by May 1995, "Hunter Hearst-Helmsley" (a name which soon became more identifiable as Triple H) would make his WWE debut. And the rest, as they say, is history.
More than 20 years after entering that small Nashua gym, Triple H maintains the strictest of training regimens, incorporating techniques from world-renowned fitness trainers like Charles Glass. Such dedication has provided him with the fortitude to become a Grand Slam champion; the wisdom to shepherd the "Evolution" of then-newcomers Randy Orton and Batista to WWE Superstardom; the charisma to star in feature films, television shows, and commercials; and the stamina to pull countless sophomoric pranks on Mr. McMahon as a founder of D-Generation X. And it's precisely what makes him "that damn good." Source: WWE.com
SIGNATURE MOVES
Spinebuster 2
Facebuster 8
FINISHERS
Pedigree 2 Pedigree 1
ABILITIES
K.O.
Lock Pick
Hammer Throw
Resiliency
Durability
Cage Match
For eight years IGN's been teaming with THQ to bring you videos, screens, and information for every playable character in the latest WWE videogame, and this year is no different -- except for the fact that it's very different. Rather than hand you the entire roster at the onset of this feature and then profiling the people on it day by day, we're going to give you the roster one person at a time.
That's right; every day we'll be announcing a new character in the game.
Monday through Friday from now until the release of WWE SmackDown vs. Raw 2009, we'll be profiling Superstars, showing their entrance, signature move, and finisher on the PlayStation 3, Xbox 360, and Nintendo Wii. Now -- PSP, PS2, and DS users -- if you see the Countdown pop up on your channel with videos from the PS3, it's not a mistake. That appearance means that character is in your version of the game. We're hoping to have weekly updates to your media sections with platform-specific stuff.
We've got a long way to go, but keep in mind that you're a huge part of this Countdown. Both Friday Fights and the THQ&A are back this year. Every Friday -- in addition to the Countdown -- IGN will post either a match in its entirety or a quick developer Q&A. If you check the IGN SmackDown vs. Raw message board, you'll find threads where you'll be able to vote on who you want to see fight and in what match as well as post your questions for the developers.
Can you smell what we're cooking?
Strength: 86
Submission: 84
Durability: 83
Technique: 82
Speed: 79
Charisma: 92
Hardcore: 83
Stamina: 84
Overall: 91
--------------------------------------------------------------------------------
For a moment, forget all the monikers and catch phrases. Overlook the seemingly countless championships and tournaments he has won. Ignore the fact that he has spearheaded two of the most important factions in WWE history, and overcome what the pundits considered career-ending injuries. You need only two words to properly sum up Triple H: The Game
Strong words, especially when one considers the King of Kings was once a 135-pound "beanpole" from Nashua, N.H. But when he received a free one-week membership for a small local gym one summer day, the 14-year-old "gangly" teen's life changed forever. For the next three years, he spent nearly every day in that gym, developing every muscle in his body and transforming himself into a six-foot-four, 210-pound powerhouse. He entered -- and won -- numerous regional bodybuilding competitions, including the prestigious Teen Mr. New Hampshire title at the age of 19. Yet The Game himself admits, "I never seriously considered becoming a pro bodybuilder... My dream was World Wrestling Entertainment."
Enrolling in Walter "Killer" Kowalski's Pro Wrestling School in Malden, Mass., the future Cerebral Assassin trained four days a week under Kowalski's "tough love" tutelage, then divided his weekends between wrestling in the independent circuit and managing a Gold's Gym in Nashua. Almost inconceivably, he would have to fly himself down to Atlanta in 1993, to convince then-new VP Eric Bischoff that he was "good enough" to join the World Championship Wrestling roster. Fortunately, the unlimited potential he showed at World Championship Wrestling quickly got him noticed at World Wrestling Entertainment; by May 1995, "Hunter Hearst-Helmsley" (a name which soon became more identifiable as Triple H) would make his WWE debut. And the rest, as they say, is history.
More than 20 years after entering that small Nashua gym, Triple H maintains the strictest of training regimens, incorporating techniques from world-renowned fitness trainers like Charles Glass. Such dedication has provided him with the fortitude to become a Grand Slam champion; the wisdom to shepherd the "Evolution" of then-newcomers Randy Orton and Batista to WWE Superstardom; the charisma to star in feature films, television shows, and commercials; and the stamina to pull countless sophomoric pranks on Mr. McMahon as a founder of D-Generation X. And it's precisely what makes him "that damn good." Source: WWE.com
SIGNATURE MOVES
Spinebuster 2
Facebuster 8
FINISHERS
Pedigree 2 Pedigree 1
ABILITIES
K.O.
Lock Pick
Hammer Throw
Resiliency
Durability
Cage Match