Post by #HEEL Dark Lord on Aug 25, 2006 17:00:11 GMT -5
August 25, 2006 - Though we haven't had the chance to play through the season mode of WWE SmackDown vs. Raw 2007 just yet, THQ has hooked us up with some interesting details regarding this year's story segment. Still the meat of the single-player game, the 2007 edition of Season Mode looks to add a number of new tweaks to improve over last year's version -- specifically in regards to the storylines themselves.
"Choice" is what THQ wants to emphasize this year. Regardless of a superstar's standing (general, contender, or champion), their list of available options before a match will be much more varied than they were before. Players are no longer locked into just the SmackDown or Raw brand this time either, and because of that, rosters on both shows will continue to change as the season moves on. In fact, players are really going to have their work cut out for them, as they'll participate in both the Raw and SmackDown shows. Of course, just like last year, users can continue to play as many seasons as they want back-to-back-to-back
To help move the storylines along (besides the cutscenes), THQ has also implemented an all-new messaging system this season. As soon as a superstar enters the locker room, they'll have the option to view their email folder and check out notes from the General Manager and other superstars. Additionally, players can also listen to audio-powered voicemails that can include anything from your basic "Hello" to plot-pushing comments or good old-fashioned trash talk.
Another new feature this year is the inclusion of WWE.com and WWE Magazine articles. What's interesting about this is, that during your off-time, you can log right into a replica WWE.com website and do some shopping. It's here that you'll be able to purchase legends to wrestle with, championship belt types, and all-new costumes. Players can also read up on superstar bios if they want to research an opponent or check out a quickie story that retells something that just happened in the game (written to match the real-life WWE articles). Gamers can also pick up WWE magazines from their desk to learn supplementary details about their current storylines.
Unfortunately, and as mentioned earlier, we haven't had a firsthand opportunity to check these new features out for ourselves yet. How these new additions make the game better (or worse) compared to last year is still the big question mark -- as are whatever other differences there might be compared to 2006. Luckily, we should have a more detailed update on these facets sometime in the near future.
"Choice" is what THQ wants to emphasize this year. Regardless of a superstar's standing (general, contender, or champion), their list of available options before a match will be much more varied than they were before. Players are no longer locked into just the SmackDown or Raw brand this time either, and because of that, rosters on both shows will continue to change as the season moves on. In fact, players are really going to have their work cut out for them, as they'll participate in both the Raw and SmackDown shows. Of course, just like last year, users can continue to play as many seasons as they want back-to-back-to-back
To help move the storylines along (besides the cutscenes), THQ has also implemented an all-new messaging system this season. As soon as a superstar enters the locker room, they'll have the option to view their email folder and check out notes from the General Manager and other superstars. Additionally, players can also listen to audio-powered voicemails that can include anything from your basic "Hello" to plot-pushing comments or good old-fashioned trash talk.
Another new feature this year is the inclusion of WWE.com and WWE Magazine articles. What's interesting about this is, that during your off-time, you can log right into a replica WWE.com website and do some shopping. It's here that you'll be able to purchase legends to wrestle with, championship belt types, and all-new costumes. Players can also read up on superstar bios if they want to research an opponent or check out a quickie story that retells something that just happened in the game (written to match the real-life WWE articles). Gamers can also pick up WWE magazines from their desk to learn supplementary details about their current storylines.
Unfortunately, and as mentioned earlier, we haven't had a firsthand opportunity to check these new features out for ourselves yet. How these new additions make the game better (or worse) compared to last year is still the big question mark -- as are whatever other differences there might be compared to 2006. Luckily, we should have a more detailed update on these facets sometime in the near future.