Post by #HEEL Dark Lord on Aug 25, 2008 18:16:16 GMT -5
August 25, 2008 - Yeah, we'll admit it. After a few times around the roster, we normally skip the entrances during wrestling games, and there's a pretty simple reason why. When you get paid to kick ass for a living, dealing out the pain in record time to the millions (and millions?) of competitors out there in the world, you don't want take time to keep watching both your beautiful self - as well as your soon-to-be-dead adversary - head on down to the ring. Oh we'll throw up the V1 occasionally, and when nobody's looking we sneak out a pair of lovely six inch heels to wear during women's matches, but that's as far as it goes for us.
That is, until we got our hands on the interactive entrances and finishers in SmackDown! vs. Raw 2009 for Wii. See, this year, things change during the pre and post match sections. This year, all our V1-throwing and high heels wearing pays off, as Wii's SmackDown! vs. Raw 2009 puts you in the action before the match even begins.
We've touched on the new interactive entrances design briefly in the past, but THQ has been nice enough to hook us up with a few new screens, some video, and additional info on the new Wii-exclusive feature, so we figured it was high time to dive deeper into what this new concept is all about. The inspiration for the new feature comes with the idea that no matter what point in the match you're in, you're interacting. This means that when Triple H whips out the D-Generation X sign, it's because you did the motion, selecting from different motion-based options all the way down the ramp, and customizing his entrance to your feel every time down the ramp.
Raising the lights with The Undertaker is just one example of a wrestler-specific interactive entrance option.
As any fan of the WWE knows though, it's about more than just throwing up a quick taunt during your pyro. After selecting from a few motion entrances, you'll hit the "freestyle ramp" section, where you can rock a few more player-specific motions to interact with the crowd, or go with something a bit more personal, such as high fiving a little tike in the front row, or grabbing that little punk's poster from his brittle, scrawny little hands and tearing it in half in front of him. Yeah, we've done that a few times. Now if only we can find the "there's no Santa Claus" motion, we'll be down to rock. Oh, and in typical WWE fashion, the entrance ends with an in-ring finale to it all, as your motion again decides what the superstar does in the ring. Is he going to hop up on the turnbuckle? Pull off a little classic Ultimate Warrior on the ropes? Flip the crowd the bird (they deserve it)? That's up to you. There's a nice list of options as well, since every superstar on the roster adds his or her own slice of attitude to it all. You can toss your cap out to a lucky fan with Cena, or slowly bring up the lights with Undertaker. We even saw a little Hacksaw Jim Duggan going on in our last hands-on, and now we're just trying to figure out how to add that in-ring taunt to every dude on the roster. Respect the Duggan.
"But IGN," you ask. "I'm scared of motions… what if they make me look funny? Why should I do them?" Simply put, jabroni, you do entrances to gain pre-match momentum. Ever wonder why that hack Goldberg could always decimate opponents in like seven seconds back in the "We're WCW, and we need a hero!" days? It's simple really: Five meals a day, 12 hours of sleep a night, a bowl of "performance enhancers" and a healthy dose of interactive entrances. You throw up motions at each of the sections, and if you've got enough Mattitude out there, you'll have a serious edge on the competition before the bell even rings.
That is, until we got our hands on the interactive entrances and finishers in SmackDown! vs. Raw 2009 for Wii. See, this year, things change during the pre and post match sections. This year, all our V1-throwing and high heels wearing pays off, as Wii's SmackDown! vs. Raw 2009 puts you in the action before the match even begins.
We've touched on the new interactive entrances design briefly in the past, but THQ has been nice enough to hook us up with a few new screens, some video, and additional info on the new Wii-exclusive feature, so we figured it was high time to dive deeper into what this new concept is all about. The inspiration for the new feature comes with the idea that no matter what point in the match you're in, you're interacting. This means that when Triple H whips out the D-Generation X sign, it's because you did the motion, selecting from different motion-based options all the way down the ramp, and customizing his entrance to your feel every time down the ramp.
Raising the lights with The Undertaker is just one example of a wrestler-specific interactive entrance option.
As any fan of the WWE knows though, it's about more than just throwing up a quick taunt during your pyro. After selecting from a few motion entrances, you'll hit the "freestyle ramp" section, where you can rock a few more player-specific motions to interact with the crowd, or go with something a bit more personal, such as high fiving a little tike in the front row, or grabbing that little punk's poster from his brittle, scrawny little hands and tearing it in half in front of him. Yeah, we've done that a few times. Now if only we can find the "there's no Santa Claus" motion, we'll be down to rock. Oh, and in typical WWE fashion, the entrance ends with an in-ring finale to it all, as your motion again decides what the superstar does in the ring. Is he going to hop up on the turnbuckle? Pull off a little classic Ultimate Warrior on the ropes? Flip the crowd the bird (they deserve it)? That's up to you. There's a nice list of options as well, since every superstar on the roster adds his or her own slice of attitude to it all. You can toss your cap out to a lucky fan with Cena, or slowly bring up the lights with Undertaker. We even saw a little Hacksaw Jim Duggan going on in our last hands-on, and now we're just trying to figure out how to add that in-ring taunt to every dude on the roster. Respect the Duggan.
"But IGN," you ask. "I'm scared of motions… what if they make me look funny? Why should I do them?" Simply put, jabroni, you do entrances to gain pre-match momentum. Ever wonder why that hack Goldberg could always decimate opponents in like seven seconds back in the "We're WCW, and we need a hero!" days? It's simple really: Five meals a day, 12 hours of sleep a night, a bowl of "performance enhancers" and a healthy dose of interactive entrances. You throw up motions at each of the sections, and if you've got enough Mattitude out there, you'll have a serious edge on the competition before the bell even rings.